![]() This was likely a placeholder graphic until a proper world map overview was created. The Yoshi Egg model doesn't contain those colors, however.Ī hastily slapped together map overview (or an overview of an early, hastily slapped together world map) can be found in CS_WorldMap.bfres/worldMap.gtx. They're loaded along with the green ones, but never used. The game still contains the textures for Blue/Pink/Yellow Yoshis from New Super Mario Bros. It's hard to guess what it might have been used for. This purple exclamation mark button icon is stored with the level icons, though it doesn't look like a level icon. There are also two unused duplicates of the Peach's Castle level icon. Icons like these are used for secret courses which act as shortcuts between worlds. These pepper and star level icons are both unused. The red rectangle image above is hidden in their transparent texture. Three invisible tiles provide collisions for the mushroom platforms in 1-Up Blast Toad houses. The normal map for the bottom-left corner even includes a normal map for a climbable pole, suggesting that the climbable poles in that course were once tileset objects (the final game uses sprites instead). Some tiles for the bottom-left and bottom-right corner of structures in 3-Ghost House ( Haunted Shipwreck) have normal maps that don't match the graphics. The lava tiles are uninteresting placeholders (see #Unused_graphics_in_Jyotyu_tilesets), but the underground ones are from an early version of the Meringue Clouds tileset. Due to the structure of the game, though, there are corresponding tiles for this purpose in the underground and lava tilesets, which go unused. Of tiles with text on them, the second "empty + collision", the "climbing pole collision", the "rope collision" and the "muncher collision 2" tiles are unused.ħ-Airship (Boarding the Airship) contains broken Meringue Clouds ground edges, which are displayed when the mechanical Bowser hand punches through the ground they are not used anywhere else in the game. It probably stands for "maruchipureiya", which means "multiplayer". † Just one katakana character, pronounced "ma". "Bean" is "mame", clearly short here for "mame no ki" or "bean tree", which means "beanstalk". Note that the layout of the tiles (such as the order of powerups) is similar to New Super Mario Bros. Some graphics were seemingly deleted, while others had spots reserved for them, which were ultimately unused and just marked with numbers. Wii, such as the pipes, or even New Super Mario Bros., such as the placeholder flower graphics. Notable is the fact that many of the overlays come from New Super Mario Bros. These were most likely used in Nintendo's level creator. Wii.įurthermore, drawn on the alpha channel are various labels which describe or represent the tiles they're drawn on. The game also references a jyotyu_setsugen tileset, which isn't used at all, and also wasn't used in New Super Mario Bros. Wii, which also had those tiles, similarly scrapped in favor of object versions. This is carried over from New Super Mario Bros. Other unused tiles include non-switch-activated Blue Coins, a pole tile, and an overhead rope tile. The pipe connector graphics were eventually used in Puzzle & Dragons: Super Mario Bros. The pipes are used for collision with the pipe sprites. However, the 1-coin giving ? block works, almost all of the invisible tiles work, the collision tiles are used, and the lines are used. Some of the graphics are unused, and don't show up but have collision when tested. SNOW BROS 2 MUSIC ARCHIVEA copy of this image also exists in the common layout archive ( Common/layout/Common.szs).Īll of the jyotyu tilesets feature giant brick and question block graphics. It seems to depict an early version of World 1-3. This unused course icon ( CourseImageTest_00.gtx) shows the/an early grassland tileset and background. 6.1 Early Layout of Frosted Glacier Ghost House.4.13 Hidden Toad House Collisions Tiles.4.5 Early Meringue Clouds Tileset Edges. ![]()
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